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1. [request] setting up a PC battle contract - in Feedback/Requests [original thread]
Imagine setting up contracts to which any corp can accept to battle against a particular district. The catch? You need to win to be able to get the isk reward from the corp who set the contract up. Same mechanics for PC but the additional feature...
- by Zarr Du'Kar - at 2013.05.30 10:23:00
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2. [FEEDBACK] Scrambler Rifle Scope - in Feedback/Requests [original thread]
Green Living wrote: Must be nice to have a scope. Signed Laser Rifle user I used to be a Laser Rifle User, till I took a CCP to the knee.
- by Zarr Du'Kar - at 2013.05.27 09:01:00
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3. [FEEDBACK] Scrambler Rifle Scope - in Feedback/Requests [original thread]
Please change the color of the dot on the scope. A darker color of the dot sight of the optical lens is not a viable 'Dot sight'. It's enough that we get a 'disadvantage' of having a shady colored sight which sometimes blends with the environment...
- by Zarr Du'Kar - at 2013.05.26 15:49:00
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4. Veteran Pack - in Feedback/Requests [original thread]
I recently read the description on PSN and it seems you guys forgot to put a x50 on the HK4M shotgun. It might give an impression that it is BPO much like covenant sniper. Seeing as how people go up in arms around here you might want to fix it.
- by Zarr Du'Kar - at 2013.05.23 11:55:00
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5. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
We have three types of AR's Assaults - All around Breach - supposedly better/tighter hip fire Tacs - Longer range The problem lies with the fact that the TACs even in CQC (hipfiring) is very viable. It is effective both long/mid range and CQC. T...
- by Zarr Du'Kar - at 2013.05.13 10:15:00
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6. [Feedback] Invisible objects blocking path - in Feedback/Requests [original thread]
Harpyja wrote: Yesterday I drove my Gunnlogi through a narrow corner in the area of B on Manus Peaks. An enemy railgun HAV pops from the hill from their ground spawn. I attempt to drive back through the narrow corner but I get completely stuck ...
- by Zarr Du'Kar - at 2013.05.11 17:22:00
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7. [Feedback] Invisible objects blocking path - in Feedback/Requests [original thread]
Hi CCP, Please fix your environment the way it was in chromosome. The Uprising patch has been problematic in terms of bumping into invisible objects or even 1-2 meters away from corners or objects. I have noticed that I am hitting the object ev...
- by Zarr Du'Kar - at 2013.05.11 10:23:00
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8. [Feedback & Idea] Repair Tool WP Gain for a Future Release - in Feedback/Requests [original thread]
No cap, just lower the repping points. Or at the very least shorten the time it takes to reset the WP earning from repping. +5 WP per heal tick constantly no matter how long you heal over time. It will limit the farming, and give Logis a reason ...
- by Zarr Du'Kar - at 2013.03.05 07:08:00
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9. Siege-type game mode - in Feedback/Requests [original thread]
I am looking forward to a different game mode much like the old skirmish game-mode where it utilized a bigger map and opened to the next stage of the map if certain objectives were taken over. I didn't want to compare it to a MAG game-mode but it ...
- by Zarr Du'Kar - at 2013.02.13 09:31:00
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10. [Feedback/Request] Make ADV type A better than STD Tier II (same with Proto rati... - in Feedback/Requests [original thread]
semperfi1999 wrote: Zarr Du'Kar wrote: If you look at the base HP combining Shield and Armor HP, the STD Tier II has an additional 30 HP over the ADV Type A suit! (at least for Assaults). The only up an ADV Type A has over STD tier II is tha...
- by Zarr Du'Kar - at 2013.01.28 17:04:00
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11. [Feedback/Request] Make ADV type A better than STD Tier II (same with Proto rati... - in Feedback/Requests [original thread]
If you look at the base HP combining Shield and Armor HP, the STD Tier II has an additional 30 HP over the ADV Type A suit! (at least for Assaults). The only up an ADV Type A has over STD tier II is that it has more CPU/PG. What gives devs? Come...
- by Zarr Du'Kar - at 2013.01.28 12:06:00
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12. (REQUEST) CPU & PG MODULE!!!! - in Feedback/Requests [original thread]
I dont agree with it as well. That's the beauty of Dust514, you are forced to make the hard choices of what modules and setup you place on your dropsuits. If everyone can fit all the proto gear in one suit then you are basically throwing away the ...
- by Zarr Du'kar - at 2012.12.23 12:14:00
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13. [Feedback] Isk rewards are too high - in Feedback/Requests [original thread]
He mustve been playing the asia HK event. I noticed the more people you kill with proto gear the higher your isk reward is. I just finished a game in the HK event with lots of ag001 and so on players (hk testers with full proto gear) and I kid you...
- by Zarr Du'kar - at 2012.12.23 12:10:00
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14. REQUEST: CHAT BOX in HUD - in Feedback/Requests [original thread]
I noticed an old thread about this but only pertaining to Squad Chat. HOWEVER, I would expand that thought and request for a CHAT BOX in the HUD. Just like any MMOs theres always a chat box in your screen. Having to press select to see whos chat...
- by Zarr Du'kar - at 2012.12.19 11:27:00
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